Warhammer Fantasy RPG 4th Edition: Rough Nights & Hard Days Role Playing Games Cubicle 7 Entertainment

Warhammer Fantasy RPG 4th Edition: Rough Nights & Hard Days

Cubicle 7 Entertainment

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Publisher blurb:

Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players.

Rough Nights & Hard Days Includes:

  • A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed.
  • A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons.
  • A Night at The Opera: an evening of cultured opera descends into farce and horror.
  • Nastassia’s Wedding: a celebrated society wedding does not go according to plan.
  • Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield.
  • Pub Games: one learns of the many pleasant pastimes of which one can partake in the local tavern.
  • Gnomes: a mysterious, new playable-species is added to Warhammer Fantasy Roleplay.

Rough Nights & Hard Days is the perfect addition to any game of Warhammer Fantasy Roleplay as it can be used to start a new campaign, to support the design of exciting locations, or to enhance an ongoing story with exciting new adventures and rules.


From the introduction:

Welcome to Rough Nights & Hard Days, a campaign and adventure supplement for WFRP.

The five-part campaign has our Heroes confront all manner of complications as they become embroiled in a dispute between two of the Empire’s noble families: House Ambosstein and House Dammenblatz. Each chapter takes place in an iconic location — a riverside inn, a city law court, an opera house, a
noble’s castle, and a luxurious townhouse — each of which can be adapted in your own adventures. All it takes is a new location and some changes to a few NPC names.

Further, at the end of this book you’ll find two mini-expansions for your games of WFRP. The first presents a new playable species — Gnomes — and the second adds a variety of fun pub games to spice-up your tavern and inn-based encounters.


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