His Majesty the Worm Role Playing Games Exalted Funeral Press

His Majesty the Worm

Exalted Funeral Press

  • $60.00
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The forest's thickness is lessening, with room for paths of turned earth, rectangular pits, a whiteness as of mushrooms peeping from the ground. With horror we see from the thirteenth tarot that the underbrush is fertilized with half-withered corpses and fleshless bones.

"Why, where have you brought me, Fool? This is a cemetery!"

And the Fool says, pointing to the invertebrate fauna feeding in the graves:

"Here a monarchy reigns, mightier than you..."

His Majesty the Worm Bursts Forth from the Underworld!

What is His Majesty the Worm?

His Majesty the Worm is a new-school game with old-school sensibilities: a classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon. 

His Majesty the Worm is a tabletop roleplaying game designed for dungeon crawling written by Josh McCrowell and published by Exalted Funeral. The Game Master is given tools to create a megadungeon called the Underworld. The players create adventurers to explore the Underworld in pursuit of their personal quests. Tarot cards are used as a randomizing element.

  • Food, hunger, light, and inventory management are central to play and actually fun.
  • Tarot cards are used to create an action-packed combat system that ensures that all players have interesting choices every minute of combat: no downtime!
  • The game has robust procedures. Characters adventure in the Underworld, rest in roleplaying-driven camping scenes, and plot long-term schemes in the City at the center of the Wide World.
  • The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game. Roleplaying drives the game forward.

Everything You Need to Play (Just Add a Tarot Deck!)

The game is intended for a traditional setup between a single GM and 3-6 players. It emphasizes long-term, Metroidvania-like play. The book is 404 pages long, split up over 10 chapters and 5 appendices. The print edition is silver foil stamped and has a ribbon bookmark. It is a complete game with everything you need in one tome (just add a tarot deck).


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