Gun It Board Games Other

Gun It

Other

  • $29.99
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Have you ever wanted to crowd into a car with your buds, into the middle of an action movie? Prepare to jump into “Gun It”, the new co-op game of fast vehicular action. 

Spot a threat to the right and toss over the shotgun. Slip the car out of the way of that truck before it explodes. Demand the pistol from the driver, to deal with a motorcycle catching up fast. There will be shouting, hectic equipment exchanges, and of course, collateral damage.

'Gun It' is a timed cooperative programming game for 1-4 players, that plays in 15-30 minutes. Players are together in a car in the middle of a firefight against the Inertia Corporation, and must come up with a plan for how to successfully eliminate threats without destroying themselves. Using a simple core mechanic, players exchange cards determining actions, and when time is up, they unleash their plan on the hostile vehicles all around. Hopefully nothing went wrong!

 

 

What's in the box? 7 scenarios, loads of vehicles, action cards, constraints, additional components, a custom coin

The crew car tile is placed on the table, and players choose a driver. Rotate the car so the driver is correctly seated at the front-left of the car. Each player receives a player aid according to their position in the car. Their seat at the table is their position in the car!

Deal out the 12 basic action cards: 4 equipment (steering wheel, shotgun, pistol, uzi), 4 directional arrows, and 4 turn order cards. Each player holds just three cards: 1 turn order, 1 direction, and 1 equipment.

Rounds

The game is played over a series of rounds, the number of which is determined by the current game scenario.

Phase 1 - Lookout - Fill the 8 grid spaces around the crew car with vehicles, mostly sent from the Inertia Corporation.

Draw settings and moments that impact the rules for the round.

Phase 2 - Planning - For two minutes, exchange action cards, heeding any moments or settings. Players may exchange any and all cards amongst each other, the only constraint is that the steering wheel has to stay in the front seat. Try to come up with the best plan. Once time runs out, action cards are locked.

Phase 3 - Action! - In order, each crew member acts on the scene around the crew car, according to the cards they hold. Vehicles are wrecked when receiving damage equal to their health. They then explode in any number of directions, as determined by their collateral damage arrows.

Earn points by creating wreckage pileups and openings around the car’s final position.

Phase 4 - Aftermath - At the end of each round, all vehicles collapse inward on the crew car's position. Next round more get added to empty spaces around the crew car, and the cycle begins anew.

Victory

Each scenario has a victory condition with multiple levels of success. Each may require you to earn XP, create pileups, or eliminate rivals. If the crew ends in a wreck or you fail to complete the minimum victory condition, the game ends in failure!

Create your own challenges!

Each feature (hostiles, setting, scenario, and crew abilities) has four levels of complexity, which are all independent of each other. Make the enemies really hard but lengthen the timer. Choose a challenging scenario with simple enemies. Or make everything incredibly complicated! Players can tune the game to find the perfect level of tension.

Solo mode

The game, with a few rules adjustments, can be played solo. As it was designed for cooperative play, the focus on communication shifts instead to the complex spatial puzzle. But the timer still lives, for the thrill of the chase!


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