Villagers Shifting Seasons  Sinister Fish Games

Villagers Shifting Seasons

Sinister Fish Games

  • $18.00
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Shifting Seasons is an expansion that adds more of what players love about Villagers, plus some new surprises. It offers wider variety and more scoring opportunities, and increases game length by one round on average, giving players more time to create the perfect village. Additional rules are kept to a minimum, with everything easily integrating with the base game and previous expansion.

Yes! But, if you sleeve your cards and want to keep them all in the base game box, and you have the Coin Chest, then you'll have to keep the Coin Chest separately. It is intended to be used with other games anyway, so let it live on a shelf where it's easy to reach!

Stretch goals are a thank-you to our backers. As the funding total increases, we will add items to a free Stretch Goal Pack containing extra cards. This pack is exclusively free to Kickstarter backers (including retail backers), and will not otherwise be available in stores. It will be available to purchase direct from Sinister Fish Games while stocks last.

Here's the breakdown of each stretch goal we've added...

See update #2 for more info.
See update #3 for more info.
See updates #3 and #4 for more info on Developments

Each addition to the game is represented in the cover art. How clever!

Shifting Seasons adds several new modules to the game that you can include or exclude as you wish, but we think you'll want to use it all!

Four Event cards are placed during setup - they go under the stacks on the road that don't have a market card. They will trigger in order throughout the game as the stacks above them are emptied, giving all players bonus actions and scoring opportunities.

Each game uses four of twelve Event cards, so there are lots of potential combinations.

A set of five cards featuring a Builder Team on one side and a Harvest Team on the other. By discarding two cards back to the road, players can recruit a team of their choice to help expand their villages, but each village is only allowed one Team!

Teams can make up for a lack of food or builders, but they come at a cost.

Prepare for the arrival of seven unique Special villagers with powerful rule-bending abilities, including the Leader, the Inventor, and the Tentmaker. They're so strong, there's only one of each, so use them wisely!

Powerful and unique Special villagers offer amazing opportunities.

A whole new suit of cards with Clay as the base resource, allowing for fresh opportunities and longer games.

The Clay suit has a Silver villager and its own unlocker, the Oven Maker, making it worth specialising in.

This is a new way to play Villagers with just one player. The Monastery is a simpler and more relaxing alternative to the intense Countess mode included in the base game.

Monastery mode comes with a cute bee token to track turns :D

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